Monday, April 14, 2014

Tenacity & Intensity Clarification

Those who still don't know what Tenacity and Intensity is, it's just basically a buff in which helps you give damage and decreases damage recieved. These buffs so far can only be recieved from medallions, but I will clarify other ways to recieve these buffs. They also replace the perecentage (%) data from the medallions. 


These should be the correct amount of Intensity and Tenacity for the current available medallions at the moment correct me if I'm wrong:

Private Medallion  : +10% damage to players = 889 Intensity

Champion Medallion : +12% damage to players = 1091 Intensity

-4% damage from players =  333 Tenacity

Warrior Medallion : +15% damage to players = 1412 Intensity

-6% damage from players = 511 Tenacity

Elite Warrior Medallion : +18% damage to players = 1756 Intensity

-8% damage from players = 696 Tenacity

Crusader Medallion : +20% damage to players = 2000 Intensity

-10% damage from players = 889 Tenacity

Knight Crusader Medallion : +22% damage to players = 2256 Intensity

-12% damage from players = 1091 Tenacity

Elite Crusader Medallion :  +24% damage to players = 2526 Intensity

-14% damage from players = 1302 Tenacity

High Commander Medallion :  +28% damage to players = 3111 Intensity

-16% damage from players =  1524

Imperial Commander Medallion :  +32% damage to players = 3765 Intensity

-18% damage from players = 1756

Lord Divine Medallion :  +40% damage to players = 5333 Intensity

-20% damage from players = 2000 Tenacity

Warlord's Medallion: +18% damage to players = 1756 (Same stats as Elite Warrior Medallion)

-8% damage from players = 696 (Same stats as Elite Warrior Medallion)


Tenacity: Decreases the amount of damage received from players. Knights can also remember this due to the passive skills that is featured in their skill tree


Intensity: Increases the amount of damage given to players.


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